Work I have done for a school project. I had to remaster a location from Deus Ex : Human Revolution Tai Yong Medical Center. The goal was to recreate a location somewhere in the medical center in Unreal Engine 5 by using trim sheet and geo gecals as well as generic textures. I used 2D texture array, custom primitive data and textures optimisation. The focus was on the modularity, efficient textures and materials. Even if realistic stuff is not my favourite thing, I am happy with the result.
We can paint the surface with the index of the desired texture and tweak it with the custom primitive data