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Deus Ex : Human Revolution. Tai Yong Medical hallway remastered

Work I have done for a school project. I had to remaster a location from Deus Ex : Human Revolution Tai Yong Medical Center. The goal was to recreate a location somewhere in the medical center in Unreal Engine 5 by using trim sheet and geo gecals as well as generic textures. I used 2D texture array, custom primitive data and textures optimisation. The focus was on the modularity, efficient textures and materials. Even if realistic stuff is not my favourite thing, I am happy with the result.

Lighting Only

Lighting Only

Unlit

Unlit

We can paint the surface with the index of the desired texture and tweak it with the custom primitive data

Trim sheet modeling in Maya

Trim sheet modeling in Maya

Transition trim modeling in Maya

Transition trim modeling in Maya

Geo decals modeling in Maya

Geo decals modeling in Maya

Creation of a modular wall with geo decals

Creation of a modular wall with geo decals